enable dns and update ip address
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@@ -0,0 +1,162 @@
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{
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pkgs,
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config,
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lib,
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...
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}: let
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service = "cs2";
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cfg = config.gameservers.${service};
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in {
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options.gameservers.${service} = {
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enable = lib.mkEnableOption "Counter Strike 2 server";
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data_dir = lib.mkOption {
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type = lib.types.str;
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default = "/var/lib/gameservers/cs2";
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};
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port = lib.mkOption {
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type = lib.types.int;
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default = 27015;
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};
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tv_port = lib.mkOption {
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type = lib.types.int;
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default = 27016;
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};
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hostname = lib.mkOption {
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type = lib.types.str;
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default = "recoil.pro CS2";
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};
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map = lib.mkOption {
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type = lib.types.str;
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default = "de_dust2";
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};
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max_players = lib.mkOption {
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type = lib.types.int;
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default = 10;
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};
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backup = lib.mkOption {
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type = lib.types.bool;
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default = true;
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};
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backup_repo = lib.mkOption {
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type = lib.types.path;
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default = "/holocron/archives/gameservers/cs2";
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};
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};
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config = lib.mkIf cfg.enable {
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users.users.cs2 = {
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isSystemUser = true;
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group = "cs2";
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home = cfg.data_dir;
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createHome = true;
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};
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users.groups.cs2 = {};
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environment.systemPackages = with pkgs; [
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steamcmd
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steam-run
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rcon
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];
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systemd.tmpfiles.rules = [
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"d ${cfg.data_dir} 0770 cs2 cs2 -"
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"d ${cfg.data_dir}/server 0770 cs2 cs2 -"
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];
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environment.etc."cs2/server.cfg".text = ''
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hostname "${cfg.hostname}"
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sv_lan 0
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rcon_password "$(<${config.sops.secrets."cs2/rcon".path})"
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mp_autoteambalance 1
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mp_limitteams 2
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'';
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systemd.services.cs2-update = {
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description = "Update CS2 server";
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serviceConfig = {
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Type = "oneshot";
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User = "cs2";
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};
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script = ''
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${pkgs.steamcmd}/bin/steamcmd \
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+force_install_dir ${cfg.data_dir}/server \
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+login anonymous \
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+app_update 730 validate \
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+quit
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'';
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};
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systemd.services.cs2-server = {
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description = "Counter Strike 2 Dedicated Server";
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after = [
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"network.target"
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"cs2-update.service"
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];
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requires = [
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"cs2-update.service"
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];
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wantedBy = ["multi-user.target"];
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serviceConfig = {
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User = "cs2";
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Group = "cs2";
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WorkingDirectory = "${cfg.data_dir}/server";
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Restart = "always";
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ExecStart = pkgs.writeShellScript "cs2-start" ''
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export GSLT=$(cat ${config.sops.secrets."cs2/gslt".path})
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exec ${pkgs.steam-run}/bin/steam-run -- \
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${cfg.data_dir}/server/game/cs2.sh \
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-dedicated \
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-usercon \
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-console \
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-port ${toString cfg.port} \
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-tv_port ${toString cfg.tv_port} \
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-maxplayers_override ${toString cfg.max_players} \
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+game_type 0 \
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+game_mode 1 \
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+mapgroup mg_active \
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+map ${cfg.map} \
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+sv_setsteamaccount "$GSLT" \
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+exec /etc/gameserver/cs2/server.cfg
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'';
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};
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};
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networking.firewall.allowedTCPPorts = [cfg.port cfg.tv_port];
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networking.firewall.allowedUDPPorts = [cfg.port cfg.tv_port];
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# backups cs2 server with borg!
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services.borgbackup.jobs.${service} = {
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archiveBaseName = service;
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repo = cfg.backup_repo;
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paths = cfg.data_dir;
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compression = "auto,zstd";
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#preHook = "systemctl start mysql-backup.service";
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startAt = "*-*-* *:00:00";
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group = "archives";
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encryption.mode = "repokey-blake2";
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encryption.passCommand = "cat ${config.sops.secrets."borg_passwd".path}";
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extraArgs = ["--verbose" "--show-rc" "--umask" "0007"];
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extraCreateArgs = ["--list" "--stats" "--filter" "AME"];
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prune.keep = {
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within = "1d"; # Keep all archives from the last day
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hourly = 24;
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daily = 7;
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weekly = 12;
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monthly = -1; # Keep at least one archive for each month
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};
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};
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# manage secrets with sops
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sops.secrets = {
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"${service}/gslt" = {
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owner = service;
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group = service;
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};
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"${service}/rcon" = {
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owner = service;
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group = service;
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};
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};
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};
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}
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